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Eve Of Souls: Static Pod Ativador Download [hack]





















































About This Game Eve of Souls: Static Pod is a pixel game which is made of 10% of horror element, 30% of adventure, 20% cuteness, 20% suspension, and 20% of hard-core challenge. ✿ From the Developers ✿We’d like to create a non-traditional horror adventure game that allows all gamers to enjoy. Would you like to enjoy an adventure with a cute girl?What secret lies beneath the surface. How will you defeat the fallen?Why use a key when you can kick the door open. ✿ About Early Access ✿[There’ll are 5 chapters and EA ver will unlock 3 of them. The rest will unlock for free then they are done. Every chapter has Easter eggs and challenges, please don’t miss them!]✿ Features ✿*Mild Suspension: It’s pretty mild for the general audience, but if you dig deep, the story may be more than meets the eyes. *Health and Spirit: Get injured you’ll lose health, get spooked you’ll lose spirit. Exhaust either, the character will surely perish. *Character: You can use different approach to let your MC grow, this will let you conquer the levels differently. For example, physical training will buff her and let her take more damage, or even kick the door open. *Lygophobia: The only thing she’s afraid of is the dark. So please, stay in the light. *Monsters: They come in all flavours, some eats your spirit, some eats your soul! *All kinds of solutions: Monsters and mysteries aside, there are other ways for you to solve a problem. When you can power through a hard part, try to think of a more intelligent way. ✿ Salute ✿The Witch’s House, Yomawari: Midnight Shadows, Corpse Party, Resident Evil, Outlast 7aa9394dea Title: Eve of Souls: Static PodGenre: Adventure, Indie, RPG, Early AccessDeveloper:LighTea Fish StudioPublisher:SakuraGameRelease Date: Coming soon Eve Of Souls: Static Pod Ativador Download [hack] eve of souls static pod. eve of souls static pod Vote for Bacon May Die (Greenlit!): Hello, iron snouts!Hope you're doing well and your fingers aren't completely tired from all the button mashing! I would like to ask you to use them for one more mouse click, which would help to get another pig fighting game on Steam!http://steamcommunity.com/sharedfiles/filedetails/?id=926050663Bacon May Die is a side-scrolling beat em up which mixes up melee fighting and gun play in an accessible and enjoyable way. Think Iron Snout, but this time with actual movement! And just like Iron Snout it has over-the-top cartoon violence and every move is a fighting move. That's how I like them!So, please, leave a vote, so this piggy could pass the Greenlight before it closes its doors (yup, Greenlight will be no more soon) - I'm worried that I might not be able to afford Steam Direct fee later.Do you have an idea for a gun? Melee weapon? A silly outfit? Gameplay mechanic? Enemy type? Environmental kill? Then leave a comment or write me directly: snoutupgames@gmail.com!Thank you!P.s. Thanks to all your support Iron Snout got a mention in Kotaku for being one of the best rated games on Steam! It made my day - you're all awesome!http://steamed.kotaku.com/the-five-highest-rated-games-on-steam-might-not-be-what-1795170584. Iron Snout+ for iOS!: Hey, bacon heroes!This time I have good and bad news to Apple users. The good news is... I released the updated version of Iron Snout to iTunes, so you can grab your iPhones or iPads and control the piggy with swipes & taps, which can be very satisfying! Get it here: https://itunes.apple.com/us/app/iron-snout+/id1162897879Share it around with friends who would enjoy snout kicking! These mobile releases are the only way I earn a bit of money from my game development, so getting more players in them is important, but also very hard to do alone.The Android version[play.google.com] has already been downloaded more than 5000 times, which is super awesome! Now, the bad news... I still can't release updated Mac version. I now have an access to the hardware needed, but it looks like there are big crash-y buggy issues related to latest GameMaker:Studio and Mac OSX (maybe only Sierra, I still don't know). I'm in contact with GM developers and hopefully we will find a solution soon.Hope to bring you good news in the near future! I'll try to get my new game ready for Greenlight this year, so keep your eyes open for that one!See you later! Have a great day!. Update: 1HP game mode: This is a risky 4AM update and a first part of my task list for this week.I added a new game mode, where your piglet will have only 1 HP. It also has a leaderboard, so get your rage on, because in that mode you are more likely to notice various game design and hitbox issues.Smaller things:fixed large rank numbers getting out of the highscore box, removed "R" button functionality, projectiles shouldn't stick to the enemies after death, kill counter should not increase after death, also added buttons leading to my mobile games if you'd like to check them out. Iron Snout does have mobile versions too, but that's a pretty old build. Finally updated Mac version too!Let me know what is broken. Hopefully, not a lot. I also hope, that achievement glitches will be less frequent now. Really hope so. They're driving me crazy. See you tomorrow!. Kids, leaderboards, volume & balance (updated Feb 8): Feb 8* default leaderboard is now showing position of your score instead of TOP 10* enemies will not get knocked out of the screen anymore* family-safe mode (F7) will not be reset after restarting the game anymore * glitchy scores will now be displayed as 999999* long steam names are being cut to 20 symbols * glitchy stats will not be saved anymore, maybe that'll reduce achievement bugsFeb 4* BEST FIGHT leaderboard will be RESET in an hour or so. I'm checking if there are any big issues with this update before doing that. Read more.* Turn on kid-friendly Iron Snout with F7. This will remove blood, heads, body parts, damage visuals, stuck projectiles. All the fun things!* All enemy attacks should do 1 bacon of damage now. This was done thanks to a single review, which mentioned it and made me realize, that it was a bad idea, especially when higher damage attacks are also harder to avoid. This will help you to get a higher scores (so it makes sense to reset the leaderboard).* Two achievements for 1HP mode (25 & 50 kills)* New way to kill enemies - stray rockets from "rocket wolf" will now kill a single enemy they hit. Added a related achievement too.* Added an INFO button which should open announcements in Steam Overlay Browser (Sorry, Mac users, that's still broken for you)* Some smaller fixes and tweaks I already forgotRelated: Bug Report Thread, Resources for Video Creators. Bacon May Die: plans & Android release: Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it. Android releaseI'm currently working on new enemies and mechanics, which I test in Android version. If you can download it, it would be awesome to hear what you think about it: https://play.google.com/store/apps/details?id=com.snoutup.baconmaydieBacon May Die SteamFor Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them.If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player.There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends.How can you help?Here are some ways you could help me get this game faster to Steam:* Play Bacon May Die on Android[play.google.com], share it around and let me know what you think about it* Suggest new enemy types, melee weapons, guns, spells and character outfits* Follow me on Twitter - I'll share beta keys there!* Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)!* Be patient - I'm doing this alone, so it takes longer than I would like toThank you for all the support! I'll keep you updated!. Patch Notice: Thank all of you for the testing and the feedback this month. We've made a few changes according to your demands and preferences. The following is the updated content: 1. Reduced the laggy feel when moving.2. Added new animation and stepping sound to the move "sprinting".3. Replaced a few BGMs and added some more to provide a more immersive experience. 4. Replaced and added new UIs. 5. Fixed the bug that caused wrongly display of numbers of items. 6. Fixed the bug that caused wrongly display of HP/SP.7. Enhanced the effectiveness of "Bandages", one will cure all "injuries". 8. Reduced the remaining "injuries" when taking damage. For example, when taking 20 damage, you'll now have only 15 "injuries". 9. After game over, it'll show you the saving/loading screen instead of the main title. 10. Significantly reduced the times you need to try to break to door in scene 2 (from 12 to 6). We're still testing and optimizing the final product. There will also be another beta test for all of you. Please stay tuned.. Iron Snout+ for Android!: [play.google.com]Hey, pork-fu masters!After a long delay an updated mobile version with most of Steam goodies (graphical upgrades, both areas and all enemies) are available for Android devices!Download steamed Iron Snout+ here:https://play.google.com/store/apps/details?id=com.snoutup.ironsnoutsteamedIf you have an older Android device (2-3+ years) let me know how well it runs Iron Snout, because I tried my best to keep the performance up.iOS update together with OSX update for Steam will be next, but I can't give you exact time frame just yet - still don't have access to a Mac to build that stuff on.--- Bonus news!I'm making a new game and would love to hear your thoughts about it. It's a tiny RPG autorunner with tons of character outfits (the thing which was missing in Iron Snout), a lot of fighting and with even more silliness. Should I put it on Steam? Try it out and let me know:https://snoutup.itch.io/pork-chopper---See you later! Keep being awesome!. Update & reset soon!: Happy Pig Year, Snouts!Starting 2019 with a sizable Iron Snout update, which will include a bunch of balance tweaks, UI changes, long overdue reset of leaderboards and highscores as well as a small gift - free snoutift! Here are a few significant changes to look for: Chainsaw & Football wolves will be less annoying now added light keyboard spam protection lifted the "ground level" to make the game look nicer multiple low kick attacks are now allowed fixed an issue where heads couldn't be kicked multiple times fixed multiple bugs related to projectiles frame resets for weapon attacks to make them look nicer added leaderboard for "pig vs 100" mode temporarily removed historical leaderboards & highscoresTurn on the beta channel for Iron Snout to try it out first and let me know if you'll find any issues! If all goes well, the update will be live in a day or two.Report any bugs in forums or join my Discord for easier communication: https://steamcommunity.com/app/424280/discussions/https://discord.gg/EpdZqS6 Don't forget to check out my Toaster Jam game, since it's going to get big updates this year too, which could increase the price, so get it while it's cheaper!https://store.steampowered.com/app/590950/Toaster_Jam/And I am planning to release Bacon May Die this year, I promise. Just gotta complete a few other things first.Cheers!https://twitter.com/SnoutUphttps://store.steampowered.com/developer/snoutup

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